Learn C# programming from scratch using the leader 3D developing platform Unity, as a fun and accessible entry point with this 6th edition.
This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations.
The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions.
You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles.
By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. You will learn also how to handle text, XML, and JSON data to save and load your game data.
If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you.
You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book, moving your first steps in 3D programming.
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Author: Harrison Ferrone
ISBN: 9788843061006
Published: 2021
Series: Expert Insight
Pages: 428
Publisher: Packt Publishing